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~~DISCUSSION~~ <- Alpha List of Commands <-class link <-PRPL home <- Game 4 home
case STATEMENT.GETALLCONNECTEDPARTICLES: i1 = GetIntFromStack(); { ParticleBase p = Particles.GetParticleByUID(i1); if (p != null && p is Particle) { HashSet<Particle> results = (p as Particle).GetAllConnected(); foreach (Particle rp in results) { stack.Push(new Data(rp.UID)); } stack.Push(new Data(results.Count)); } else { stack.Push(new Data(0)); } } break;
Arguments | Result | Notation |
---|---|---|
i1 i2 f4 f3 f2 f1 – |
Standard CRPL | arguments command |
Warp notation | command (arguments) |
ShowTraceLog
Same example in Warp notation:
showtracelog