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<- Alpha List of Commands <-class link <-PRPL home <- Game 4 home
case STATEMENT.CREATEBOND: f1 = GetFloatFromStack(); //Bond distance i3 = GetIntFromStack(); //Show i2 = GetIntFromStack(); //Particle 2 UID i1 = GetIntFromStack(); //Particle 1 UID
Arguments | Result | Notation |
---|---|---|
i1 i2 i3 f1 – |
Standard CRPL | arguments command |
Warp notation | command (arguments) |
ShowTraceLog
Same example in Warp notation:
showtracelog