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This section will explain the basics of navigating the base capabilities of the map editor.
To create a map, navigate to the Editor tab in the main menu, and create a new project. The project name is not the name of the map, think of it like your “working name” - it's simply how the project folder will be called on your disk.
The MISSION REQUIREMENTS section sets what objectives are required for the map to be completed. All assigned objectives must be completed for the map to trigger a victory.
Most objectives require certain units to be removed from the level (IXE cores, items, etc.). Mapmakers are allowed to override defaults and configure various units to be needed to complete certain objectives. For example, a Survival Pod has a Objective Type of 3, that means it must be removed (through collection, for example), and if no units with this objective type remain present in the level, the Items Collected objective is completed. A mapmaker could for example give an Upgrade Gem the same objective type, and now they will also be required for this objective.
Objective | How it works | Technical explanation |
---|---|---|
IXE CORES DESTROYED | The player must destroy all IXE Cores. A destruction of IXE Core means either the IXE Core is killed in a level (possible with some destructive sands), or when all remaining IXE Cores are charged, they will all self destruct. If no IXE Cores were ever present in the level, this objective cannot be completed and the map cannot be won if this objective is enabled. | All units with objective type 1 must be removed from the level for this objective to be cleared. |
INHIBITORS DESTROYED | This objective is cleared when a Rift Inhibitor is destroyed. A Rift Inhibitor will also immediately charge (and therefore destroy) all IXE Cores in the level, clearing that objective as well. | All units with objective type 2 must be removed from the level for this objective to be cleared. |
ITEMS COLLECTED | All special items in the level must be collected to win. By default, these are Info Cache, Tech Module and Hibernation Pod | All units with objective type 3 must be removed from the level for this objective to be cleared. |
EMITTERS DESTROYED | All enemy emitters must be destroyed to win. This includes most enemy units but not all of them. | All units with objective type 4 must be removed from the level for this objective to be cleared. |
CREEPER ELIMINATED | All enemy creeper must be cleared from the level. | |
SPECIALS DESTROYED | information needed | information needed |
SCRIPT MISSION COMPLETE | information needed | information needed |
Objective type of a unit can be altered by changing the unit settings. Select the unit in the editor, press the cog icon in the UI panel:
And then change the objective_type parameter:
The buttons that follow control the strength of various Breeder Type settings of sands. In the Fourth tab (Sand definitions), sands have a parameter called “C/AC Breeder Type”. The strength of these special properties is altered here.
AMT controls the amount of creeper to remove (in case of Absorber) or spawn (in case of others) per game frame (a second is 30 frames). MAX will not add more creeper if the amount on top already exceeds this maximum. ON/OFF declare the duty cycle of the action, for example by default breeder is enabled for 45 frames then disabled for 90 frames and repeat.