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ixe:mapmaking:editor

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Map Editor

This section will explain the basics of navigating the base capabilities of the map editor.

To create a map, navigate to the Editor tab in the main menu, and create a new project. The project name is not the name of the map, think of it like your “working name” - it's simply how the project folder will be called on your disk.

Editor Panel

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First tab of the editor

First Tab (Map Editing)

  1. Section 1: The yellow [?] button displays help on some useful keybinds to use in the editor. It's very useful to know some of these, especially Alt drag to move units.
  2. Section 2: The yellow-blue pen-on-canvas icon opens and closes the editor. This icon also generally indicates that the map is in Edit mode. If not in the editor, Edit mode means editor or console was opened at some point during play, and score cannot be submitted at the end.
  3. Section 3 allows for changing the brush settings used for painting map elements (e.g. sands, creeper) selected in section 4.
    • SIZE slider changes brush size. 10X button multiplies brush size by 10 (for really large changes)
    • FILL toggle will flood fill any terrain type clicked on.
    • ROUND makes the brush a circle instead of a square (though it still visually shows up as a square).
    • SPARSE will randomly affect cells under cursor, creating noisy alterations to the terrain.
    • BORDER information needed
  4. Section 4 will paint whichever feature is selected using the brush settings above.
    • SAND - Paint a selected sand.
    • CREEPER - Paint an amount of creeper of anticreeper.
    • DIGITALIS - Paint digitalis. Digitalis is used by Digimakers.
    • FIELD - information needed
  5. Section 5 information needed
  6. Section 6 has some useful buttons for controlling the map.
    • Clear Particulate - remove all particulate from the map.
    • Clear Sand - Remove ALL sands from the editor. Remember that CTRL+Z can be used to undo.
    • Clear Creep/AC - Remove all creeper/AC.
    • Sim Sand/Sim Creep - Simulate a second of time having unnaturally passed for either the Sand simulator (sands falling/moving) or Creeper simulator (creeper moving). The [+] button can be held to keep simulating, instead of a single click.
ixe/mapmaking/editor.1733477224.txt.gz · Last modified: 2025/02/14 14:56 (external edit)