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| Parameter | Function |
|---|---|
| NAME | The editor name of this sand. |
| DISPLAY | The display name of this sand. |
| SIMULATOR | The simulation to use for this sand. See Sand Simulation for more details on sand simulation types. |
| ACTIONS | information needed |
| COLOR MODE | information needed |
| COLOR | information needed |
| COLOR2 | information needed |
| LIGHT NORMAL | information needed |
| CONTRAST EDGE | information needed |
| CREEPER BLOCKS | information needed |
| TTL LOWER | information needed |
| TTL UPPER | information needed |
| TTL NEIGHBORS | information needed |
| TTL CONVERT | information needed |
| CREEPER FLOW HEIGHT | The height of this sand against creeper. -1 means infinite and creeper cannot flow over this sand. 10 will mean only creeper above 10 can flow over this sand. Think of it like terrain height in Creeper World 3/4. |
| CAN TERP | Whether or not this sand can be excavated. |
| TERP COST | The cost to excavate this sand. |
| C GRAVITY | The gravity of creeper that finds itself embedded in this sand. Creeper always finds a way, e.g. from having sand fall on top of it. By default, creeper embedded in sand flows upwards, but here this can be changed. |
| CREEPER DAMAGES | If set to 1, creeper will slowly erode this sand in contact. The length of erosion is based on this sand's Max Health. |
| BLOCKS UNITS | Whether or not units can be built or moved on top of this sand. |
| BLOCKS UNIT MOVE | Whether or not traveling units pixels can traverse through this sand. |
| BLOCKS LOS | Whether or not this sand blocks ship weapon line of sight. |
| C/AC BREEDER TYPE | A special interaction applied to this sand (breeder, absorber or maker). See previous section for an explanation of how to alter settings of these interactions. |
| MAX HEALTH | How long creeper will take to erode this sand if Creeper Damages is enabled. |
| EMBEDDED CREEPER | Amount of creeper that will be created when this sand is destroyed. |
| SHIELD | information needed |
| ON FIRE | information needed |
| FIRE AMT | information needed |
| FIRE SPREAD RATE | information needed |
| EXPLOSION AMT | information needed |
| EXPLOSION AFFECTS | information needed |
| DENSITY | Sands with higher density sink below sands with lower density on contact. |
| SPREAD RATE | information needed |
| COLD | information needed |
| SPECIAL EFFECT | information needed |
| ENERGY AMT | The amount of Store energy generated when this sand is collected with a lathe. |
| SPLASHES | information needed |
| DAMAGE UNIT | information needed |
| UNIT CONTACT CONVERT | information needed |
| DAMAGE ENEMY UNIT | information needed |
| ENEMY UNIT CONTACT CONVERT | information needed |
| CREEPER DAMAGE CONVERT TYPE | information needed |