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Phantom Emitters spawn phantoms. When spawned, phantoms will choose a random player unit or structure, travel to it in a straight line, and detonate into a ball of creeper on impact. Phantoms can be shot down using a Coilship.
When a Phantom Emitter is about to fire, an incoming alert is placed in the top left corner of the UI:

Help Tab transcript
Help Tab transcript
The Phantom Emitter produces phantoms. Phantoms are trans-dimensional entities that traverse terrain directly to their targets. Ships can eliminate phantoms. The phantom emitter can also be nullified.
| Ships |   Apex Ship •  Coilship •  Cryon •  Defender •  Digger •  Duster •  Frigate •  Gunship •  Maker •  Part Ship •  Spirit Ship  | 
	
| Other Player Units |   CBomb •  Dark Echo •  Darkling •  Nullifier •  Ore Miner •  Portal •  Reactor  | 
	
| Parts |   Excavation Lathe •  Kelvin Freeze Cannon •  Mark 1 Cannon •  Mercury Rocket Launcher •  Sentinel Cannon  | 
	
| Enemies |   Bot •  Digimaker •  Emitter •  Fixed Emitter •  Part Emitter •  Phantom Emitter •  Rift Inhibitor •  Spawner •  Thrower  | 
	
| Map Elements |   AC Ore Emitter •  B.O.B. •  Hibernation Pod •  IXE Core •  Info Cache •  Tech Module •  T.O.M. •  Upgrade Gem  |