Moves toward player unit (orthogonally or diagonally only) along shortest path, inflicting proximity damage. Is fired at and damaged by cannons, and slowed and damaged by anticreeper. Used by Bot.
Arguments
radius (int)
Radius of square area around bot in which ship pixels are damaged
speed (float)
Unit movement speed in map pixels per frame (except in anticreeper, which has a slowing effect)
ixe/controller/bot.txt · Last modified: 2025/02/14 14:57 by 127.0.0.1