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DamageUnit(<-unit <-amt)
Damages the specified unit. Typical health values for most units are either 0 or 1. Units that have a health of 0 will be destroyed when Damage is called. Other units will have damage deducted from their health. Note that positive values cause damage. If a negative value is passed in, the resulting unit's health increases.
DamageUnit(<-someUnitUID 0.1)
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