phantom

Causes unit to be launched toward a position occupied by a player unit (or random position if no player units exist) and self-destruct on arrival, releasing creeper (or anticreeper). Used by phantoms fired by Phantom Emitter.

Note: Will not cause unit to be targeted by Coil Ships.

Arguments

creeper (float)
Amount of creeper released on impact (negative values create anticreeper); large values will be released over time to prevent overflow