Fires projectiles at particulate within range. Used by Particulate Ship.
Arguments
- shotimage (string)
Path to image file used as projectile sprite
- turbo (bool)
If true, weapon's fire rate is increased tremendously
- fire_range (int)
Maximum distance in map pixels at which weapon will aim and fire at targets
- fire_cost (float)
Ammo consumed from parent unit per shot fired
- fire_delay (int)
Time between shots in game frames