====== Reactor ====== {{ unit_reactor.png }} The Reactor is a base game unit that increases your energy generation. ===== Unit Stats ===== * Requires 28 Energy to construct. * Fits in a box of 10 by 10 terrain pixels. * Increases its production linearly from 0 to 0.9 over 4 minutes. * Must be attached to a 2x2 box of solid terrain, the Reactor will self destruct if the terrain it is attached to is destroyed. | ^ 0 Gems ^ 1 Gems ^ 2 Gems ^ 3 Gems ^ 4 Gems ^ 5 Gems ^ ^ Maximum Energy Generation per Second | 0.9 | 0.99 | 1.08 | 1.17 | 1.26 | 1.35 | ^ Time to pay for itself in seconds | 122.2 | 116.5 | 111.6 | 107.2 | 103.3 | 99.8 | ===== Unit Usage ===== The reactor is your primary method of increasing your energy generation in a mission; without them you are stuck with the Apex Ships maximum 3.00 energy generation. You usually want to build these early to ensure you have a strong economy for the mid and late game. You want to keep your Reactors in a very defensible location, Reactors can't be moved and losing them can cripple your economy. By default your [[apex_ship|Apex ship]] spawns with 200 energy, enough to build 7 reactors; it is advised to not build more than this at the start unless you have access to Kirkium. This is the highest economy start and if you do not need ships immediately this is rarely a bad choice for what to start building. Each Reactor takes about 2 minutes to pay for itself and do not come equipped with any weapons. If a map is being put in a losing or disadvantageous position in that time, it might be worth it to build ships instead of getting all of your reactors up immediately. ===== Spoilers ===== The Reactor produces energy. Reactors must be attached to nearby land and will increase their energy output over time, up to a maximum. 4 Reactors are given to you at the start of the second mission. 2 more Reactors can be unlocked by collecting the top right and bottom right tech modules (1 each) on Mirfak: Looking Up (Mission 5). A final 2 Reactors can be unlocked by collecting the top left tech module on Elysium: Assault (Mission 9). { "type": "unit", "displayname": "Reactor", "permanentinventory": true, "image": "bodyNew.png", "position": [0, 0], "pivot": [0.5, 0.5], "movable": false, "powergeneration": [0, 0.03, 7200], "powerdispatchstoremax": 10, "hasphysics": true, "anchordistance": 12, "controllers": [ {"name": "ondestroy_sandexplosion"} ] } \\ {{page>navigation}}