====== thrower ====== Fires creeper-creating sand particles toward a pre-determined position. Used by [[ixe:features:units:thrower|Thrower]]. __**Arguments**__ ?fire_mode (int) :Fire mode (only responds to a value of 1; all others turn off the thrower) ?fire_delay (int) :Time between shots in game frames ?fire_particle_count (int) :Number of sand particles fired per shot ?fire_amt_per_particle (float) :Amount of creeper spawned by each sand particle (negative values spawn anticreeper) ?fire_pos (Vector2) :Map position sand particles are fired toward ?fire_force (float) :Velocity at which sand particles are fired ?fire_force_variance (float) :Maximum random deviation of fire_force ?fire_spread (float) :Maximum random deviation of fire_pos in map pixels ?particle_color (Vector4) :Color of fired sand particles ?particle_color2 (Vector4) :Color of fired sand particles' glow aura (also affects particle_color) ?particle_damage (int) :Type of units damaged by collisions with fired sand particles; 0 = none, 1 = enemies, 2 = player units, 3 = all ?particle_damage_amt (int) :Damage sand particles inflict on units (values exceeding a limit of 0-255 are wrapped) ?particle_max_age (int) :Time before fired sand particles die and drop their payload in game frames (a value of 0 produces particles that don't have a time limit) ?particle_ignore_occupied (bool) :If true, fired sand particles pass through sands; if false, particles die and release their payload when colliding with sands