====== sentrygun ====== Slowly fires powerful projectiles at creeper, bots and digitalis in range. Used by several player units, notably [[ixe:features:units:apex_ship|Apex]] ships. __**Arguments**__ ?turbo (bool) :If true, weapon's fire rate is increased tremendously ?fire_range (int) :Maximum distance in map pixels at which weapon will aim and fire at targets ?rotate_speed (float) :Maximum turn rate of cannon in degrees per frame (in manual mode cannon rotates instantly to face cursor regardless of rotate_speed) ?fire_cost (float) :Ammo consumed from parent unit per shot fired ?fire_delay (int) :Time between shots in game frames ?shot_speed (int) :Movement speed of fired shots in map pixels per frame ?max_age (int) :Time in game frames from firing until projectile despawns (a value of 0 gives projectiles unlimited lifetime) ?shot_damage_count (int) :Maximum number of creeper pixels damaged per shot ?shot_damage_distance (int) :Maximum damage radius of shots in map pixels ?shot_damage (int) :Damage to each pixel of creeper (negative values damage creeper, positive values damage anticreeper; however, there is no way to target anticreeper)per shot, in millionths (i.e. -1000000 reduces creeper depth by 1.0 in each affected pixel) ?shot_digitalis_damage (int) :Damage to each pixel of living digitalis per shot (damage is always inflicted in a 5x5 pixel square centered on the point of impact, regardless of shot_damage_count or shot_damage_distance)