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- | ====== Map Editor ====== | ||
- | This section will explain the basics of navigating the base capabilities of the map editor. | ||
- | To create a map, navigate to the Editor tab in the main menu, and create a new project. The project name is not the name of the map, think of it like your " | ||
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- | < | ||
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- | [{{ mapeditor_guide_tab1.png|First tab of the editor}}] | ||
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- | ===== Editor Panel ===== | ||
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- | ==== First Tab (Map Editing) ==== | ||
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- | - Section 1: The yellow [?] button displays help on some useful keybinds to use in the editor. It's very useful to know some of these, especially Alt drag to move units. | ||
- | - Section 2: The yellow-blue pen-on-canvas icon opens and closes the editor. This icon also generally indicates that the map is in Edit mode. If not in the editor, Edit mode means editor or console was opened at some point during play, and score cannot be submitted at the end. | ||
- | - Section 3 allows for changing the brush settings used for painting map elements (e.g. sands, creeper) selected in section 4. | ||
- | * SIZE slider changes brush size. 10X button multiplies brush size by 10 (for really large changes) | ||
- | * FILL toggle will flood fill any terrain type clicked on. | ||
- | * ROUND makes the brush a circle instead of a square (though it still visually shows up as a square). | ||
- | * SPARSE will randomly affect cells under cursor, creating noisy alterations to the terrain. | ||
- | * BORDER <color # | ||
- | - Section 4 will paint whichever feature is selected using the brush settings above. | ||
- | * SAND - Paint a selected sand. | ||
- | * CREEPER - Paint an amount of creeper of anticreeper. | ||
- | * DIGITALIS - Paint digitalis. Digitalis is used by [[ixe: | ||
- | * FIELD - <color # | ||
- | - Section 5 <color # | ||
- | - Section 6 has some useful buttons for controlling the map. | ||
- | * Clear Particulate - remove all particulate from the map. | ||
- | * Clear Sand - Remove ALL sands from the editor. Remember that CTRL+Z can be used to undo. | ||
- | * Clear Creep/AC - Remove all creeper/AC. | ||
- | * Sim Sand/Sim Creep - Simulate a second of time having unnaturally passed for either the Sand simulator (sands falling/ | ||
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- | </ | ||
- | <WRAP clear /> | ||
- | < | ||
- | [{{ mapeditor_guide_tab2.png|Second tab of the editor}}] | ||
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- | ==== Second Tab (Map Editing) ==== | ||
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- | * NEW GROUND MAP will reset only sand terrain to a state where all ground below the sky is filled with Land, like how an editor map starts at the very beginning. Ctrl+Z to undo if needed. | ||
- | * CLEAR INVENTORY will remove all units assigned to the inventory. | ||
- | * SET INVENTORY 1/2/3 will pre-fill the inventory with a preset amount of ships. This will reset the inventory if you have already put things there, and you cannot quickly undo. | ||
- | * FOG OF WAR gives the level a fog of war. <color # | ||
- | * MOVE MAP will shift most elements on the map (sand, units, creeper) 1 pixel in the chosen direction. Ctrl+Z will undo. | ||
- | |||
- | === Objectives === | ||
- | **The MISSION REQUIREMENTS section sets what objectives are required for the map to be completed.** All assigned objectives must be completed for the map to trigger a victory. | ||
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- | Most objectives require certain units to be removed from the level (IXE cores, items, etc.). Mapmakers are allowed to override defaults and configure various units to be needed to complete certain objectives. For example, a Survival Pod has a Objective Type of 3, that means it must be removed (through collection, for example), and if no units with this objective type remain present in the level, the Items Collected objective is completed. A mapmaker could for example give an [[ixe: | ||
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- | ^ Objective | ||
- | | IXE CORES DESTROYED | ||
- | | INHIBITORS DESTROYED | ||
- | | ITEMS COLLECTED | ||
- | | EMITTERS DESTROYED | ||
- | | CREEPER ELIMINATED | ||
- | | SPECIALS DESTROYED | ||
- | | SCRIPT MISSION COMPLETE | <color # | ||
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- | </ | ||
- | <WRAP clear /> |