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ixe:mapmaking:editor:map_editing2 [2024/12/06 15:03] – created Grabz | ixe:mapmaking:editor:map_editing2 [2024/12/10 07:11] (current) – removed Grabz | ||
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- | ~~NOTOC~~ | ||
- | {{page> | ||
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- | {{ mapeditor_guide_tab2.png|Second tab of the editor}} | ||
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- | {{mapeditor_tab2.png}} <fs large> | ||
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- | ===== Control buttons ===== | ||
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- | * NEW GROUND MAP will reset only sand terrain to a state where all ground below the sky is filled with Land, like how an editor map starts at the very beginning. Ctrl+Z to undo if needed. | ||
- | * CLEAR INVENTORY will remove all units assigned to the inventory. | ||
- | * SET INVENTORY 1/2/3 will pre-fill the inventory with a preset amount of ships. This will reset the inventory if you have already put things there, and you cannot quickly undo. | ||
- | * FOG OF WAR gives the level a fog of war. <color # | ||
- | * MOVE MAP will shift most elements on the map (sand, units, creeper) 1 pixel in the chosen direction. Ctrl+Z will undo. | ||
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- | ===== Objectives ===== | ||
- | **The MISSION REQUIREMENTS section sets what objectives are required for the map to be completed.** All assigned objectives must be completed for the map to trigger a victory. | ||
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- | Most objectives require certain units to be removed from the level (IXE cores, items, etc.). Mapmakers are allowed to override defaults and configure various units to be needed to complete certain objectives. For example, a Survival Pod has a Objective Type of 3, that means it must be removed (through collection, for example), and if no units with this objective type remain present in the level, the Items Collected objective is completed. A mapmaker could for example give an [[ixe: | ||
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- | ^ Objective | ||
- | | IXE CORES DESTROYED | ||
- | | INHIBITORS DESTROYED | ||
- | | ITEMS COLLECTED | ||
- | | EMITTERS DESTROYED | ||
- | | CREEPER ELIMINATED | ||
- | | SPECIALS DESTROYED | ||
- | | SCRIPT MISSION COMPLETE | <color # | ||
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- | Objective type of a unit can be altered by changing the unit settings. Select the unit in the editor, press the cog icon in the UI panel: \\ | ||
- | {{ mapeditor_guide_unitsettings.png }} | ||
- | And then change the objective_type parameter: \\ | ||
- | {{ mapeditor_guide_unitsettings2.png }} |