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ixe:mapmaking:editor:map_editing

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ixe:mapmaking:editor:map_editing [2024/12/06 16:00] – added info on painting brush and Ctrl Grabzixe:mapmaking:editor:map_editing [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 ===== Brush Size ===== ===== Brush Size =====
-Section 1 in the image allows for changing the brush settings used for painting map elements (e.g. sands, creeper) selected in section 4.+The topmost section of this editor tab allows for changing the brush settings used for painting map elements (e.g. sands, creeper).
   * SIZE slider changes brush size. 10X button multiplies brush size by 10 (for really large changes)   * SIZE slider changes brush size. 10X button multiplies brush size by 10 (for really large changes)
   * FILL toggle will flood fill any terrain type clicked on.   * FILL toggle will flood fill any terrain type clicked on.
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 ===== Paint ===== ===== Paint =====
-Section 2 in the image will paint whichever feature is selected using the brush settings above.+The toggles in this section allow for painting the selected feature using the brush settings above.
   * SAND - Paint a selected sand.   * SAND - Paint a selected sand.
   * CREEPER - Paint an amount of creeper of anticreeper.   * CREEPER - Paint an amount of creeper of anticreeper.
   * DIGITALIS - Paint digitalis. Digitalis is used by [[ixe:features:units:digimaker|Digimakers]].   * DIGITALIS - Paint digitalis. Digitalis is used by [[ixe:features:units:digimaker|Digimakers]].
-  * FIELD - <color #ed1c24>information needed</color>+  * FIELD - Paint fields. To paint fields, you must first create a Field container, which can be done in the next tab [[Fields]]. You can select the direction of the field and its strength. This only matters if the field container is set to Vector field type.
  
 When one of those four options is selected, the editor painting brush will be activated, and you can click on the level to paint the selected option. Holding SHIFT will instead delete the selected option instead of painting it. Deselecting these options will turn back to the regular gameplay cursor. When one of those four options is selected, the editor painting brush will be activated, and you can click on the level to paint the selected option. Holding SHIFT will instead delete the selected option instead of painting it. Deselecting these options will turn back to the regular gameplay cursor.
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 Holding SHIFT at the same time will instead erase the selected option in a straight line. Holding SHIFT at the same time will instead erase the selected option in a straight line.
  
-===== Field Editor ===== +===== Control Buttons ===== 
-Section 3 <color #ed1c24>information needed</color> +The last section has useful buttons for controlling the map
- +  * Move Map will shift most elements on the map (sand, units, creeper) 1 pixel in the chosen direction. Ctrl+Z will undo
-===== Control buttons ===== +
-Section 4 has some useful buttons for controlling the map.+
   * Clear Particulate - remove all particulate from the map.   * Clear Particulate - remove all particulate from the map.
   * Clear Sand - Remove ALL sands from the editor. Remember that CTRL+Z can be used to undo.   * Clear Sand - Remove ALL sands from the editor. Remember that CTRL+Z can be used to undo.
   * Clear Creep/AC - Remove all creeper/AC.   * Clear Creep/AC - Remove all creeper/AC.
   * Sim Sand/Sim Creep - Simulate a second of time having unnaturally passed for either the Sand simulator (sands falling/moving) or Creeper simulator (creeper moving). The [+] button can be held to keep simulating, instead of a single click.   * Sim Sand/Sim Creep - Simulate a second of time having unnaturally passed for either the Sand simulator (sands falling/moving) or Creeper simulator (creeper moving). The [+] button can be held to keep simulating, instead of a single click.
ixe/mapmaking/editor/map_editing.1733500821.txt.gz · Last modified: 2025/02/14 14:56 (external edit)