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ixe:mapmaking:editor:controls

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ixe:mapmaking:editor:controls [2024/12/15 22:15] durikkanixe:mapmaking:editor:controls [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 And then change the objective_type parameter: \\ And then change the objective_type parameter: \\
 {{ mapeditor_guide_unitsettings2.png }} {{ mapeditor_guide_unitsettings2.png }}
 +
 +==== How Mission Objectives Trigger a Victory ====
 +For a map to be completed, all required objectives need to be fulfilled and at least one needs to be achieved.  Suppose that you have the default objective settings of IXE Cores Destroyed, Inhibitors Destroyed and Items Collected.  You would win if and when you destroy the IXE Cores, destroy the Inhibitors and collect all the Items.  However, if none of these objects exist on the map, you cannot achieve any of the objectives and (barring interference by IRPL) you cannot win.
 +
 +The IRPL call AwardMissionComplete overrides all of this and grants the mission victory regardless of mission settings.
ixe/mapmaking/editor/controls.1734300954.txt.gz · Last modified: 2025/02/14 14:56 (external edit)