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cw4:info:crimson [2022/01/02 02:09] – credit to Auri for the Crimson spread technical explanation Grabz | cw4:info:crimson [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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Source tiles (e.g. Crystal Tower / Crimsonator) set their Crimson value to a certain level every frame. A Crystal Tower sets the Crimson value underneath to 8, and Crimsonator sets it to 1. In practice, this difference is largely irrelevant due to the Crimson flow cap. Crimson produced by the Crystal Tower would take longer to dissipate if the Crystal Tower were suddenly destroyed, but that can only really be caused by a custom script. | Source tiles (e.g. Crystal Tower / Crimsonator) set their Crimson value to a certain level every frame. A Crystal Tower sets the Crimson value underneath to 8, and Crimsonator sets it to 1. In practice, this difference is largely irrelevant due to the Crimson flow cap. Crimson produced by the Crystal Tower would take longer to dissipate if the Crystal Tower were suddenly destroyed, but that can only really be caused by a custom script. | ||
- | The Crimson flow cap ensures that it doesn' | + | The Crimson flow cap ensures that it doesn' |