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4rpl:commands:setfieldrect

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4rpl:commands:setfieldrect [2021/02/08 03:36] – Add Awake to example Grabz4rpl:commands:setfieldrect [2025/02/14 14:57] (current) – external edit 127.0.0.1
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   * **affected**: 0 means the field applies to both creeper and AC. 1 means creeper only, and 2 means AC only.   * **affected**: 0 means the field applies to both creeper and AC. 1 means creeper only, and 2 means AC only.
   * **deploy**: If //true //then values are written to the game's field array. If //false//, then negative values are written to the game's field array. Useful for exactly reversing a deployed field.   * **deploy**: If //true //then values are written to the game's field array. If //false//, then negative values are written to the game's field array. Useful for exactly reversing a deployed field.
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 +Note: The values are read from the bottom left corner, doing a row at a time.  So if you're doing the double for loop like the example, the inner loop has to be x, and the outer loop has to be z.  
  
  
4rpl/commands/setfieldrect.1612755376.txt.gz · Last modified: 2025/02/14 14:56 (external edit)