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| 4rpl:commands:getgametickcount [2019/04/04 22:37] – external edit 127.0.0.1 | 4rpl:commands:getgametickcount [2025/02/14 14:57] (current) – external edit 127.0.0.1 | ||
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| ~~NOTOC~~ | ~~NOTOC~~ | ||
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| - | ====== | + | ====== |
| GetGameTickCount | GetGameTickCount | ||
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| Pushes the game's tick count to the stack. The tick count is similar to the game update count, except it always increments even when the game is paused. | Pushes the game's tick count to the stack. The tick count is similar to the game update count, except it always increments even when the game is paused. | ||
| It only ever goes up through a mission. Ideally, it increases at 30 fps. | It only ever goes up through a mission. Ideally, it increases at 30 fps. | ||
| + | |||
| + | Also refer to [[GetGameUpdateCount]] and [[GetUnitUpdateCount]] for additional timer-based commands. | ||
| ===== Examples ===== | ===== Examples ===== | ||
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| trace(GetGameTickCount) | trace(GetGameTickCount) | ||
| </ | </ | ||
| + | < | ||