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| 4rpl:commands:applytodamagemap [2022/05/01 23:33] – Added info about (theorized) 1 depth of Creeper = 1,000,000 in value and some additional examples. Vertu | 4rpl:commands:applytodamagemap [2025/08/23 17:51] (current) – old revision restored (2024/02/18 20:07) virgilw | ||
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| Line 29: | Line 29: | ||
| <code 4rpl> | <code 4rpl> | ||
| ApplyToDamageMap(self < | ApplyToDamageMap(self < | ||
| + | |||
| + | #Since the damage was associated with a unit, no need to remove it. | ||
| + | #If you need to remove all damage associated with a unit prior to | ||
| + | #the destruction of the unit, call RemoveUnitDamageMap. | ||
| + | </ | ||
| + | |||
| + | <code 4rpl> | ||
| + | ApplyToDamageMap(-1 < | ||
| :Destroyed | :Destroyed | ||
| - | # | + | # |
| - | | + | |
| </ | </ | ||
| + | |||
| <code 4rpl> | <code 4rpl> | ||
| ApplyToDamageMap(self < | ApplyToDamageMap(self < | ||
| #Using a DAMAGE Initial Variable, we multiply it by 1,000,000 to keep it scaled to real values of Creeper depth. | #Using a DAMAGE Initial Variable, we multiply it by 1,000,000 to keep it scaled to real values of Creeper depth. | ||
| - | :Destroyed | + | </ |
| - | #Remove the damage when this unit is destroyed | + | |
| - | | + | ==== Presets ==== |
| + | <code 4rpl> | ||
| + | ApplyToDamageMap(< | ||
| </ | </ | ||
| < | < | ||